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Old Sep 21, 2009, 05:17 AM // 05:17   #21
Krytan Explorer
 
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I'll do Dervish next...

http://wiki.guildwars.com/wiki/Dust_Cloak
http://wiki.guildwars.com/wiki/Mirage_Cloak
http://wiki.guildwars.com/wiki/Mystic_Sandstorm
http://wiki.guildwars.com/wiki/Pious_Concentration
http://wiki.guildwars.com/wiki/Sand_Shards
http://wiki.guildwars.com/wiki/Shield_of_Force
http://wiki.guildwars.com/wiki/Staggering_Force

http://wiki.guildwars.com/wiki/Avatar_of_Balthazar
http://wiki.guildwars.com/wiki/Avatar_of_Grenth
http://wiki.guildwars.com/wiki/Avatar_of_Grenth_(PvP)
http://wiki.guildwars.com/wiki/Balthazar%27s_Rage
http://wiki.guildwars.com/wiki/Eremite%27s_Zeal
http://wiki.guildwars.com/wiki/Extend_Enchantments
http://wiki.guildwars.com/wiki/Meditation
http://wiki.guildwars.com/wiki/Mystic_Corruption
http://wiki.guildwars.com/wiki/Zealous_Renewal

http://wiki.guildwars.com/wiki/Aura_Slicer
http://wiki.guildwars.com/wiki/Banishing_Strike
http://wiki.guildwars.com/wiki/Crippling_Victory
http://wiki.guildwars.com/wiki/Farmer%27s_Scythe
http://wiki.guildwars.com/wiki/Irresistible_Sweep
http://wiki.guildwars.com/wiki/Zealous_Sweep

http://wiki.guildwars.com/wiki/Grenth%27s_Fingers
http://wiki.guildwars.com/wiki/Guiding_Hands
http://wiki.guildwars.com/wiki/Lyssa%27s_Haste
http://wiki.guildwars.com/wiki/Mystic_Twister
http://wiki.guildwars.com/wiki/Rending_Aura
http://wiki.guildwars.com/wiki/Whirling_Charge
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Old Sep 21, 2009, 05:21 AM // 05:21   #22
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Quote:
Originally Posted by Sifow Chan View Post
More than half Paragon skills. Spear Mastery attacks are pretty weak too. War, Ranger, Sins and Dervs all have skills with +30-40 damage while paras are all +17 and below. With the one +30ish giving the user weakness. You could tell Paras to use different weapons for more damage but Paras, are also sadly, not very versatile.
Paragon isn't a DPS class anymore. And it should've never been. You have a Sword DPS from a shortbow range + excellent e-management and extreme party support, and you want even more damage?
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Old Sep 21, 2009, 05:28 AM // 05:28   #23
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<3 the Ranger...

http://wiki.guildwars.com/wiki/Archer%27s_Signet
http://wiki.guildwars.com/wiki/Dodge
http://wiki.guildwars.com/wiki/Expert_Focus
http://wiki.guildwars.com/wiki/Practiced_Stance
http://wiki.guildwars.com/wiki/Whirling_Defense
http://wiki.guildwars.com/wiki/Zojun%27s_Haste

http://wiki.guildwars.com/wiki/Bestial_Fury
http://wiki.guildwars.com/wiki/Companionship
http://wiki.guildwars.com/wiki/Disrupting_Lunge
http://wiki.guildwars.com/wiki/Energizing_Wind
http://wiki.guildwars.com/wiki/Feral_Lunge
http://wiki.guildwars.com/wiki/Heket%27s_Rampage
http://wiki.guildwars.com/wiki/Lacerate
http://wiki.guildwars.com/wiki/Melandru%27s_Assault
http://wiki.guildwars.com/wiki/Melan...s_Assault_(PvP)
http://wiki.guildwars.com/wiki/Predatory_Bond
http://wiki.guildwars.com/wiki/Predatory_Bond_(PvP)
http://wiki.guildwars.com/wiki/Predatory_Season
http://wiki.guildwars.com/wiki/Primal_Echoes
http://wiki.guildwars.com/wiki/Revive_Animal
http://wiki.guildwars.com/wiki/Run_as_One
http://wiki.guildwars.com/wiki/Strike_as_One
http://wiki.guildwars.com/wiki/Symbiotic_Bond
http://wiki.guildwars.com/wiki/Viper%27s_Nest

http://wiki.guildwars.com/wiki/Arcing_Shot
http://wiki.guildwars.com/wiki/Body_Shot
http://wiki.guildwars.com/wiki/Crossfire
http://wiki.guildwars.com/wiki/Debilitating_Shot
http://wiki.guildwars.com/wiki/Determined_Shot
http://wiki.guildwars.com/wiki/Hunter%27s_Shot
http://wiki.guildwars.com/wiki/Power_Shot
http://wiki.guildwars.com/wiki/Rapid_Fire
http://wiki.guildwars.com/wiki/Splinter_Shot

http://wiki.guildwars.com/wiki/Brambles
http://wiki.guildwars.com/wiki/Choking_Gas
http://wiki.guildwars.com/wiki/Conflagration
http://wiki.guildwars.com/wiki/Dryder%27s_Defenses
http://wiki.guildwars.com/wiki/Equinox
http://wiki.guildwars.com/wiki/Greater_Conflagration
http://wiki.guildwars.com/wiki/Healing_Spring
http://wiki.guildwars.com/wiki/Ignite_Arrows
http://wiki.guildwars.com/wiki/Muddy_Terrain
http://wiki.guildwars.com/wiki/Pestilence
http://wiki.guildwars.com/wiki/Quicksand
http://wiki.guildwars.com/wiki/Scavenger%27s_Focus
http://wiki.guildwars.com/wiki/Snare
http://wiki.guildwars.com/wiki/Storm_Chaser
http://wiki.guildwars.com/wiki/Winter
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Old Sep 21, 2009, 05:40 AM // 05:40   #24
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Monk action anyone?

http://wiki.guildwars.com/wiki/Divine_Spirit
http://wiki.guildwars.com/wiki/Holy_Haste
http://wiki.guildwars.com/wiki/Release_Enchantments
http://wiki.guildwars.com/wiki/Scribe%27s_Insight
http://wiki.guildwars.com/wiki/Smiter%27s_Boon_(PvP)
http://wiki.guildwars.com/wiki/Spell_Shield
http://wiki.guildwars.com/wiki/Unyielding_Aura_(PvP)
http://wiki.guildwars.com/wiki/Watchful_Healing
http://wiki.guildwars.com/wiki/Watchful_Spirit
http://wiki.guildwars.com/wiki/Withdraw_Hexes

http://wiki.guildwars.com/wiki/Dwayna%27s_Sorrow
http://wiki.guildwars.com/wiki/Heal_Area
http://wiki.guildwars.com/wiki/Heal_Other
http://wiki.guildwars.com/wiki/Healer%27s_Covenant
http://wiki.guildwars.com/wiki/Healing_Hands
http://wiki.guildwars.com/wiki/Healing_Light
http://wiki.guildwars.com/wiki/Healing_Ring
http://wiki.guildwars.com/wiki/Healing_Seed
http://wiki.guildwars.com/wiki/Healing_Touch
http://wiki.guildwars.com/wiki/Jamei%27s_Gaze
http://wiki.guildwars.com/wiki/Karei%27s_Healing_Circle
http://wiki.guildwars.com/wiki/Live_Vicariously
http://wiki.guildwars.com/wiki/Mending
http://wiki.guildwars.com/wiki/Orison_of_Healing
http://wiki.guildwars.com/wiki/Restful_Breeze

http://wiki.guildwars.com/wiki/Bane_Signet
http://wiki.guildwars.com/wiki/Banish
http://wiki.guildwars.com/wiki/Defender%27s_Zeal
http://wiki.guildwars.com/wiki/Holy_Strike
http://wiki.guildwars.com/wiki/Holy_Wrath
http://wiki.guildwars.com/wiki/Judge%27s_Intervention
http://wiki.guildwars.com/wiki/Kirin%27s_Wrath
http://wiki.guildwars.com/wiki/Retribution
http://wiki.guildwars.com/wiki/Scourge_Enchantment
http://wiki.guildwars.com/wiki/Scourge_Healing
http://wiki.guildwars.com/wiki/Scourge_Sacrifice
http://wiki.guildwars.com/wiki/Signet_of_Rage
http://wiki.guildwars.com/wiki/Smite
http://wiki.guildwars.com/wiki/Spear_of_Light
http://wiki.guildwars.com/wiki/Stonesoul_Strike
http://wiki.guildwars.com/wiki/Strength_of_Honor_(PvP)
http://wiki.guildwars.com/wiki/Symbol_of_Wrath
http://wiki.guildwars.com/wiki/Word_of_Censure
http://wiki.guildwars.com/wiki/Zealot%27s_Fire

http://wiki.guildwars.com/wiki/Air_of_Enchantment
http://wiki.guildwars.com/wiki/Amity
http://wiki.guildwars.com/wiki/Convert_Hexes
http://wiki.guildwars.com/wiki/Life_Attunement
http://wiki.guildwars.com/wiki/Mark_of_Protection
http://wiki.guildwars.com/wiki/Mend_Ailment
http://wiki.guildwars.com/wiki/Mend_Condition
http://wiki.guildwars.com/wiki/Pacifism
http://wiki.guildwars.com/wiki/Pensive_Guardian
http://wiki.guildwars.com/wiki/Protective_Bond
http://wiki.guildwars.com/wiki/Purifying_Veil
http://wiki.guildwars.com/wiki/Reverse_Hex
http://wiki.guildwars.com/wiki/Shield_Guardian
http://wiki.guildwars.com/wiki/Vital_Blessing
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Old Sep 21, 2009, 05:53 AM // 05:53   #25
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There are many, many underpowered skills that don't work their way into any builds because they're simply too weak to justify using. I think the devs like to control the 'meta' somewhat.. sort of like how grocers control what we buy through methodical sales of certain brands and items.

Just off hand, though.. I was thinking about Shove the other day. This skill should have no adrenaline or skill deactivation penalty. Reduce the damage a tiny bit, move it to strength with a 50% chance of failure with 4 or less in Str.(to prevent sins from abusing it), shorten the recharge to 10. Leet shock for warriors.. could even work for hammer with no adrenaline penalty. Besides, warriors have come a long way from eviscerate bars and dismember is very nice on a split.

As it is, the skill has way too many penalties for a warrior to use outside of lame shove spike builds. Sins actually make better use of this skill, especially since it's in tactics.

So in the end, you'd have a shock axe warrior that can 1/4 knock without exhaustion penalties, and a weaker adrenaline spike... but it's all about utility anymore, right? shove on recharge... hmm...
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Old Sep 21, 2009, 06:20 AM // 06:20   #26
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Quote:
Originally Posted by Sifow Chan View Post
More than half Paragon skills. Spear Mastery attacks are pretty weak too. War, Ranger, Sins and Dervs all have skills with +30-40 damage while paras are all +17 and below. With the one +30ish giving the user weakness. You could tell Paras to use different weapons for more damage but Paras, are also sadly, not very versatile.
Paragons are intended to do some damage, which they do, while being a support class. They were always intended to be a support class, that much is obvious from the assortment of party support skills in their arsenal and the method of emanagement. So to give spear mastery any major buffs is pretty silly given the paragon's role.

BUT, just fyi, don't under estimate the power of deep wound + damage at range. Cruel spear or vicious attack can land a pretty mean blow to an opponent if deep wound isn't redundant with someone else attacking the same target.
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Old Sep 21, 2009, 07:39 AM // 07:39   #27
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Originally Posted by Yelling @ Cats View Post

actually mend condition is used quite alot. if it was underpowered no one would use it.
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Old Sep 21, 2009, 08:05 AM // 08:05   #28
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I think there needs to be a distinction made between genuinely underpowered skills and unfavored decent skills. Charge is hardly underpowered at all, it's just that current meta have skills such as Fallback being seen as more favorable due to its ease access from it's command attribute line as compared to tactics. I don't see Quickshot as underpowered nor decent, it is just another one of the skills that awaits to be abused when a buff is made to skill which can linked with it well, just as it was the case with Signet of Midnight.
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Old Sep 21, 2009, 08:50 AM // 08:50   #29
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Ele skills:

Smoldering embers
Starburst
Armor of frost
Ice prison / Teinai's prison

All the ones I can think of.
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Old Sep 21, 2009, 09:08 AM // 09:08   #30
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Some of these skills you listed are not underpowered at all. Some of them may be niche skills, but by no means should they be part of a list of "most underpowered skills".

In fact, some of them are extremely strong.

Threads like this open to the general public really end up hosting really misguiding opinions. Then, when ArenaNet ends up listening to some of these people, really poor skill balance choices happen.

Last edited by lutz; Sep 21, 2009 at 09:12 AM // 09:12..
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Old Sep 21, 2009, 09:12 AM // 09:12   #31
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On above, surge is crap, brutal is niche, binding sucks, resilient is actually good.

Pious is good, crippling is mediocre, guiding sucks

Archer's sucks, whirling mediocre, used in farming. Run as one sucks, debilitating is decent, power is decent.
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Old Sep 21, 2009, 09:56 AM // 09:56   #32
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Quote:
Originally Posted by IronSheik View Post
On above, surge is crap, brutal is niche, binding sucks, resilient is actually good.

Pious is good, crippling is mediocre, guiding sucks

Archer's sucks, whirling mediocre, used in farming. Run as one sucks, debilitating is decent, power is decent.
Oh, by no means are all of them bad. They average from bad to mediocre. A few of them may be important in some niche builds, but generally not very viable on a normal skillbar. Some are "good", but have better options, making them useless. Power Shot for example, it isn't bad as such, but there's so many better choices.

But yeah, loling @ Renewing Surge being good. It's conditional flare...

Last edited by Yelling @ Cats; Sep 21, 2009 at 09:59 AM // 09:59..
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Old Sep 21, 2009, 10:03 AM // 10:03   #33
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Skull Crack..........
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Old Sep 21, 2009, 10:20 AM // 10:20   #34
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primal rage, woh and other stuff
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Old Sep 21, 2009, 10:28 AM // 10:28   #35
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For lutz, I'll go into detail why each of them are bad.

http://wiki.guildwars.com/wiki/Renewing_Surge
> It's a conditional flare

http://wiki.guildwars.com/wiki/Brutal_Weapon
> Nearly any "balanced" team will have enchants. You'd have to actually build the team around using the skill...and even in that situation it doesn't add any massive damage. Niche at best.

http://wiki.guildwars.com/wiki/Signet_of_Binding
> If you are trying to counter a spirit, it is easier to just hit it a couple times, rather than waste a skill slot on it. Not to mention that it's a complete waste of skill slot if no spirits show up.

http://wiki.guildwars.com/wiki/Resilient_Weapon
> Bad? No, not really...overshadowed by better Weapon Spells? Yes, unfortunately. It could use a slight tweak, and maybe a minor mechanics change.

http://wiki.guildwars.com/wiki/Pious_Concentration
> Decent? Yeah, it's decent. That's about it. Dervish don't get interrupted since most spells are 1/4, so it's a secondary Dervish skill (which happens to be the case with so many)

http://wiki.guildwars.com/wiki/Crippling_Victory
> http://wiki.guildwars.com/wiki/Crippling_Sweep

http://wiki.guildwars.com/wiki/Guiding_Hands
> 2 attacks are unblockable every 20 seconds? Hardly worth a skill slot with an uptime of about 5%.

http://wiki.guildwars.com/wiki/Archer%27s_Signet
> Conditions get removed quickly, and if they don't, most conditions can be renewed by the time the duration is up. The exceptions to this are Daze and Burning (at least for a ranger), both which happen to be an elite as well.

http://wiki.guildwars.com/wiki/Whirling_Defense
> Terrible recharge, and it's secondary effect is less useful than Lightning Reflexes.

http://wiki.guildwars.com/wiki/Run_as_One
> Requires 15 Beast Mastery to be maintained, is only 25%, and the only time when both you and your pet needs IMS is when you will be running Rampage as One, negating this.

http://wiki.guildwars.com/wiki/Debilitating_Shot
> It's not bad as such. It's decent in theory...but it isn't going to completely screw up a Monk's day. You are better off taking another interrupt, which would cost them more energy in the long run.

http://wiki.guildwars.com/wiki/Power_Shot
> Overshadowed by many Bow Attacks, to the point of not even being able to fit on the skill bar after them.
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Old Sep 21, 2009, 10:39 AM // 10:39   #36
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Quote:
Originally Posted by Yelling @ Cats View Post
Oh, by no means are all of them bad. They average from bad to mediocre. A few of them may be important in some niche builds, but generally not very viable on a normal skillbar. Some are "good", but have better options, making them useless. Power Shot for example, it isn't bad as such, but there's so many better choices.

But yeah, loling @ Renewing Surge being good. It's conditional flare...
This thread is after the MOST underpowered skills, not anything that isn't in the current meta. If you want to contribute something to this thread then you could find the worst skills of those you listed.
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Old Sep 21, 2009, 10:42 AM // 10:42   #37
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Quote:
Originally Posted by subarucar View Post
This thread is after the MOST underpowered skills, not anything that isn't in the current meta. If you want to contribute something to this thread then you could find the worst skills of those you listed.
All of them are unusable if you want to be competitive.

Also, I'm pretty sure I've posted MOST of the underpowered skills, compared to everyone else.

Last edited by Yelling @ Cats; Sep 21, 2009 at 10:45 AM // 10:45..
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Old Sep 21, 2009, 11:06 AM // 11:06   #38
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Quote:
Originally Posted by Yelling @ Cats View Post
All of them are unusable if you want to be competitive.

Also, I'm pretty sure I've posted MOST of the underpowered skills, compared to everyone else.
I can almost agree with you on both those points.

There are couple of skills I don't agree with, but they are only marginally useful in lulPvE.
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Old Sep 21, 2009, 12:23 PM // 12:23   #39
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Quote:
Originally Posted by Yelling @ Cats View Post
For lutz, I'll go into detail why each of them are bad.

http://wiki.guildwars.com/wiki/Brutal_Weapon
> Nearly any "balanced" team will have enchants. You'd have to actually build the team around using the skill...and even in that situation it doesn't add any massive damage. Niche at best.

http://wiki.guildwars.com/wiki/Resilient_Weapon
> Bad? No, not really...overshadowed by better Weapon Spells? Yes, unfortunately. It could use a slight tweak, and maybe a minor mechanics change.

http://wiki.guildwars.com/wiki/Pious_Concentration
> Decent? Yeah, it's decent. That's about it. Dervish don't get interrupted since most spells are 1/4, so it's a secondary Dervish skill (which happens to be the case with so many)


http://wiki.guildwars.com/wiki/Whirling_Defense
> Terrible recharge, and it's secondary effect is less useful than Lightning Reflexes.

http://wiki.guildwars.com/wiki/Debilitating_Shot
> It's not bad as such. It's decent in theory...but it isn't going to completely screw up a Monk's day. You are better off taking another interrupt, which would cost them more energy in the long run.

http://wiki.guildwars.com/wiki/Power_Shot
> Overshadowed by many Bow Attacks, to the point of not even being able to fit on the skill bar after them.
Brutal Weapon. Rspike.
Resilient Weapon. Flaggers.
Pious Concentration. Getting off hexes with MoR down.
Whirling Defense. Used for ages when people were turret ranger lord camping.
Debilitating Shot. Strong vs single monks.
Power Shot. Replaces hunters in lolspike builds.

Skills that see regular use are not underpowered.
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Old Sep 21, 2009, 12:28 PM // 12:28   #40
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Ranger's Power shot.

Crossfire can out-do it anyday. lol?

Powershot < Crossfire
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